Originally concepted by my good friend Carlos, aka Caz, City Scape is a remake of the 2003 Halo 2 E3 demonstration. Carlos had created and succesfully put a version into Halo Custom Edition. When he posted the beta version of the map for download on Halomods.com, I quick fell in love with idea and had to help. After several private messages and emails, Caz agreed to my help. Several weeks after I had joined up with him, we both agreed that the map needed a major overhaul. Though he had nailed the main landmarks in the beta, several key structure and details were missing. With my help, we were able to produce a very successful final product with over 30,000 downloads altogether.



I modeled a majority of the courtyard area in City Scape Classic. I spent hours watching the video of the 2003 E3 demonstration to get the geometry as close as possible.

Another part of City Scape Classic that I modeled was the landing pad featured in the center of the map. It was the central point of the map and housed a flyable Pelican drop ship.

If you want to play any of these maps, they are available here:
City Scape Beta
City Scape Classic
City Scape V2

City Scape Beta overhead.

City Scape Beta center building.

City Scape Classic aerial.
I modeled a majority of the courtyard area in City Scape Classic. I spent hours watching the video of the 2003 E3 demonstration to get the geometry as close as possible.

City Scape Classic courtyard.
Another part of City Scape Classic that I modeled was the landing pad featured in the center of the map. It was the central point of the map and housed a flyable Pelican drop ship.

The Pelican landing pad as seen in the 2003 E3 demonstration.
If you want to play any of these maps, they are available here:
City Scape Beta
City Scape Classic
City Scape V2