
This is a recreation of the Halo 2 multiplayer level Terminal. Terminal's setting is an urban metro station in New Mombasa, Kenya. It features a train station, multilevel parking garage, a repair garage and a speeding metro train. The main features of the level is a pre-animated metro train that 'flies' through the train terminal. Now I say 'flies' because the speeding train is traveling at a very high velocity. If a player in unlucky enough to be in its path when it zooms through the station, the player will find themselves on the other side of level while there team mates scrape their dead body off the wall.
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The front entrance to the station.

The parking garage.
The speeding train and repair garage.

A level overview of Terminal.
The alpha version of Terminal in Halo: Custom Edition.

The parking garage.
The speeding train and repair garage.
A level overview of Terminal.
The alpha version of Terminal in Halo: Custom Edition.This model of Terminal is a complete, custom remake using 3D Studio Max as a multiplayer level for Halo: Custom Edition. Unfortunately, it never made it off the production line. The level geometry is 100% authentic, as in, it wasn't a direct rip from the triplicate.map file. I spent nearly 3 months perfecting the model and spend almost 100 hours in the actual Halo 2 map.
The train featured in the four picture was modeled, UW mapped, and textured by a friend of mine.
The level textures seen on the geometry are a mix of user-created and extracted Halo 2 textures. The initial intention was to have 100% custom textures by the time the level was released, but unfortunately the level was never complete and all production stopped. This particular level uses over 60 unique shaders and over 100 textures.
Now, about 1 year after dropping the project, I have started to retexture and finalize the map. The reason for this is mainly to practice 3D renders using advanced light techniques. This complete level provides an excellent palette for experimenting with light values. Also, I took advantage of the model and practice some basic animation. For about 2 hours I attempted to animate the train of the level. The end result turned out acceptable, though it is not perfect. Here is a preview of the animation. A total of 320 frames.
The train featured in the four picture was modeled, UW mapped, and textured by a friend of mine.
The level textures seen on the geometry are a mix of user-created and extracted Halo 2 textures. The initial intention was to have 100% custom textures by the time the level was released, but unfortunately the level was never complete and all production stopped. This particular level uses over 60 unique shaders and over 100 textures.
Now, about 1 year after dropping the project, I have started to retexture and finalize the map. The reason for this is mainly to practice 3D renders using advanced light techniques. This complete level provides an excellent palette for experimenting with light values. Also, I took advantage of the model and practice some basic animation. For about 2 hours I attempted to animate the train of the level. The end result turned out acceptable, though it is not perfect. Here is a preview of the animation. A total of 320 frames.

